NEURODISSIDENT← Back to the living wall

INTERACTIVE SIGNALS / 001

ENTER THE
ARCADE.

Worlds in progress. Loops worth getting lost in.
Pick a signal. See where it takes you.

Explore the games ↓

PICK YOUR NEXT SIGNAL

All Projects

12 PROJECTS

Browse the collection. Open a game’s details for controls, tools and the story behind it.

The Pinballsauce table selector with Gravebound, Neon Descent, Crush Hour and Judgment beside a live pinball table.

In Development

Pinballsauce

Six tables. Dark fantasy, neon streets and heaven versus hell. Keep the ball alive.

● Fully playableIn development
The Lantern settlement, three survivors, a ruined city map and survivor needs.

Fractured City

The Fractured City

Single-prompt experiment · Survival colony sim

● Fully playableIn development
Carl patrols a top-down city, with marked traffic violations, an evidence panel and a wheel boot launcher.

Experiments

The Wrath of Carl

Minor infractions. Major consequences. Turn traffic-etiquette frustration into arcade slapstick.

● Fully playableConcept prototype
A runner and augmented stray explore the neon streets of Gutterlight, with pack and clinic controls.

Experiments

Neon Feral

Collect augmented strays and break the city’s corporate control network.

● Fully playablePlayable experiment
A first-person corridor aboard the Kestrel, with a four-person crew and retro movement controls.

Experiments

Raygun Depths

Four crew members. Three alien derelicts. Ray guns highly recommended.

● Fully playablePlayable experiment
A retro first-person alien facility with a laser weapon, minimap and four specialist crew panels.

Experiments

Void Signal

Lead four specialists into alien facilities and silence the Choir Engine.

● Fully playablePlayable experiment
A fishing rod over glowing green water at Coolant Pond 7, with cooling towers and a radiation dosimeter.

Experiments

Toxic Fishing

Forty species, six contaminated waters, and one very unforgiving dosimeter.

● Fully playablePlayable experiment
Snake Oil’s Mud Creek prototype with journey choices, town information and a frontier merchant interface.

In Development

Snake Oil

Know the people. Mind the promise. A medicine merchant’s first five days in Mud Creek.

● Playable prototypeRound-one concept · In development
A small vessel dodges glowing projectiles and biomechanical enemies in a dark vertical arena.

Experiments

Void Singer

Choose a strange vessel and thread your way through a biomechanical bullet storm.

● Fully playableJust-for-fun experiment
A glowing cyan spirograph drawing with a visible gear and drawing export controls.

Experiments

SpiroArt

Spin gears into glowing geometry, then keep the patterns you like.

● Interactive toyCreative experiment
A spirograph canvas alongside controls for ring sizes, gears, pen holes, shapes and color palettes.

Experiments

Simple Spira Art

Mix ring sizes, gear shapes and palettes into endlessly looping drawings.

● Interactive toyCreative experiment